MrFood wrote:Hold on. The goalposts have shifted a bit now. Earlier it was a blanket 'no visual design can be overdone'. Now all of a sudden you're getting specific.
What, they didn't teach you to read or retain thread titles in art school? The whole "context" thing -- let me guess, you weren't in class that day?
Because I can tell you right now that the objections I'm hearing have less to do with any work and more with moronic whining about personality types.
MrFood wrote:If you're talking to me (and I presume you are) then kindly go fuck yourself. I explained to you that I have been around awful bands who labour over their 'visual identity' because that is where they believe their 'true skills' are.
The spirit in which they made these awful things was truly careerist and perverse. That is why I found these people to be objectionable.
Another thing they apparently didn't teach you in art school is the difference between personal axe-grinding and aesthetic evaluation. I'm still waiting for the examples, and if I never heard another thing about your personal history, I wouldn't be missing out.
MrFood wrote:Let me explain again - bad singles, stupidly contrived overdesigned sleeves, made by bad bands comprised of daddy's-millions-upper-tier layabouts.
More whining. Class complaints. Zero design content. Yawn.
Dull bands are bands that do less design.
-r
MrFood wrote:Yes this is a very broad definition. So broad in fact, to be useless and irrelevent.
Right, and hearing you moan about your art school education and contemporaries - that's relevant?
You have an odd grasp of the practical application of aesthetics in a band setting.
Compelling music is not easy to make, and impossible to make without design of its component parts and relationships. These are all decisions - even when they don't appear to be decisions at all - and these decisions are what add up to the statement. The visual dimension of this design process as expressed in graphic or package design is a collection of decisions (or abandonment of decision) made by the same person or persons and as such will reliably reflect well the same positions of the music.
When someone subverts this process as you have described, by treating the recording itself as a regrettable afterthought, as overhead, as a ticket into the category of "rock record", I have always been able to tell by cues in the visual design. It's impossible to hide, really. You may call such an effort an example of overdone visual design, but what it seems like to me is that
not enough thought went into it - something that was always meant to be solely a calling card for package design skills shouldn't even nearly look or act like a rock record, it should look like a brochure or portfolio piece. That's a case of
not enough design.
-r