Magic?

Crap
Total votes: 29 (69%)
Not Crap
Total votes: 13 (31%)
Total votes: 42

Game: Magic: the Gathering:

82
scott wrote:
ubercat wrote:Mythic Rare? ROFL! Now the kids with rich parents can rule competitive play with decks comprised entirely of overpowered super-rares. Neato!

The game is officially dead.


Well, that's presuming that the "mythic rare" cards are overpowered and not just super rare. There are already plenty of rare cards that aren't especially powerful, no?

I have to admit quite a bit of ignorance... I was really big into this game for a time that started shortly before Ice Age and ended with, if I remember right, Homelands.

I would totally play this game one night in Chicago. But I don't know if I'd be able to handle all the rules I'm not familiar with. I mean, I barely even got introduced to phasing, and I'm sure they've concocted all kinda new whoosywhatsits since then.


They "said" mythic rares would not be any of the chase rares or
overpowered rares.

From their site:
In conjunction with the reduction of set sizes, Wizards will also be introducing a new level of rarity called mythic rare. The mythic rare cards will appear in approximately 1 out of every 8 booster packs instead of a rare. Here is the rarity breakdown for Shards of Alara:


Mythic rare – 15
Rare – 53
Uncommon – 60
Common – 101
Basic land – 20

Premium foil versions of mythic rare cards will be distributed inside booster packs in the same manner as existing foils are. There will be a full parallel foil set available.

Booster Composition

We will also be replacing one common card in each booster pack with a basic land card. The expected composition of a booster pack will now be 1 rare, 3 uncommons, 10 commons, 1 basic land, and 1 tip card or token (with the mythic rare replacing the rare in approximately 1 out of every 8 packs).

This now leads us to the next question: How are cards split between rare and mythic rare? Or more to the point, what kind of cards are going to become mythic rares? We want the flavor of mythic rare to be something that feels very special and unique. Generally speaking we expect that to mean cards like Planeswalkers, most legends, and epic-feeling creatures and spells. They will not just be a list of each set's most powerful tournament-level cards.

We've also decided that there are certain things we specifically do not want to be mythic rares. The largest category is utility cards, what I'll define as cards that fill a universal function. Some examples of this category would be cycles of dual lands and cards like Mutavault or Char. That also addresses a long-standing issue that some players have had with certain rares like dual lands. Because we're making fewer cards per set, in the new world individual rares will be easier to acquire because each rare in a large set now appears 25% more often.



If you played before
picking it up again would be no problem
they've gotten good at creating cards
that are easy to understand
but still complex enough to keep the game interesting.
scott wrote:It was fun. We laughed, we cried, most of us shit ourselves as far as I know. What a world.

Game: Magic: the Gathering:

84
Sounds to me like these mythic rares are going to throw drafts way out of kilter. The legends and stuff usually make good bombs, and the pagination of these new boosters is completely off, so you can't really send good signals during the draft phase. It also sounds like sealed deck tournaments are going to be all about who pulls three mythic rares in a pair of compliment colors.

Glad I got out. Sounds like a kids game now. Turn six drop dragon with haste and swing for 6+. Zzzzzzzzzz.

I got out when they removed counterspell.

Game: Magic: the Gathering:

88
When did they remove counterspell or hard counters?

I started from the beginning.
Stopped at Fallen Empires/Ice Ages

then started up again during Scourge til present.

they've not removed either of these things.

Mythic Rare's will not affect draft or sealed.

I found their choice of restriction to really shake things up
in a great way.

Every year something happens that players who still play think
"the end of the game is here"

still going strong
its far from a kids game
if anything
(as far as tournament level)
its gotten very complex
i play casually
but enjoy keeping up on the pro level crap
scott wrote:It was fun. We laughed, we cried, most of us shit ourselves as far as I know. What a world.

Game: Magic: the Gathering:

90
The high school I attended in 2001 held sessions the day after all the seniors graduated. Of course, very few students attended since finals were over a day before graduation. The extra day was done to give teachers an opportunity to pack up before the summer.

Seeing how there was really nothing for us to do that day. we went to the campus and walked around. At around 12PM, several school administrators began emptying out the lockers, collecting all the textbooks and throwing away everything else. The principal recognized one of the kids in my group and asked us if we would mind helping out, with the caveat that anything we found in the lockers, excluding the textbooks, was ours for the taking.

Of course we said yes. We figured our chances of scoring some swag would be high.

So we began cleaning out the lockers. Most of the lockers contained PE clothing and shoes. One locker had several editions of Sports Illustrated: Swimsuit Edition. Another locker had an open bottle of Dr. Pepper turned upside down, sitting on the opening with all the soda still contained within, not a drop leaking out anywhere. We were in awe.

Toward the end, my friend Scott opened a locker containing three long rectangular boxes, measuring maybe 2 feet in length. Awed, we all huddled around and opened the boxes.

The three boxes contained a complete set of "Magic: the Gathering" cards, nearly every rare card included. None of us played; we only know about the rare once because Scott's brother was a hardcore Magic player. Three boxes! We quickly ran to Scott's car, called his brother, and detailed our findings.

His brother was in awe that somebody would leave behind such a complete set. Ultimately, we resolved to sell the set.

A few weeks later, Scott tells us he can't find the boxes.
www.23beatsoff.blogspot.com

Nina wrote: We're all growing too old to expect solace from watching Camus and Ayn Rand copulate.

Who is online

Users browsing this forum: No registered users and 0 guests