Random Access Memory--How much quantity do I need.

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Thanks all.

Adam: I am using this mostly as a tape machine. I'm not using samples. I would like to start using more native processing though. I've been using a pair of UAD-1 (Universal Audio) cards to due the bulk of my eq, compression etc..

Sunset:
1) A musician IT buddy just made the same comment on Vista. I'll count your wisdom as gospel.
2) I don't know about faster (haven't used them), but AMD dual chips are cheaper and AMD compatible motherboards beat their Intel counterparts into a bloody pulp when it comes things like flexibility and performance. Also, the same boards that run the AMD Athlon Duals run the AMD Athlon trios and quads. I've pretty much decided on a dual for now, but the AMD route is offering so much more flexibility for the future (in processors, connectivity, etc) than the Intel thing I've been using for two years. The AMD route is a no brainer from top to bottom.

MRoyce: Sometime soon, I hope to figure out you're saying. The Devil is in these small details. I'm investigating your counsel.

B
Brian McNeil, BA, MA, PhD drop out,

I'm just a thousand monkeys with typewriters.

Random Access Memory--How much quantity do I need.

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Sorry, too much geekwork for me lately.

Let's break it down:
1) Processors have a word length, which is how long a single processor instruction is.

2) Most processors nowadays have 32-bit wordlength, though 64-bit processors have been around for a while.

3) Imagine your RAM as a really big city, where each little house has an address consisting only of a number.

4)Every time a processor needs something out of that house it gives the address of the stuff it needs.

5) The biggest address a 32-bit processor can comfortably address is 2 to the power of 32 minus one. That's 4294967295. Which comes out to about 4 gigabyte. That is your address space.

Sunset: True indeed, which is one reason why Vista can suck a big one.

Random Access Memory--How much quantity do I need.

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cowtown14 wrote:Thanks all.

Adam: I am using this mostly as a tape machine. I'm not using samples. I would like to start using more native processing though. I've been using a pair of UAD-1 (Universal Audio) cards to due the bulk of my eq, compression etc..


That stuff is dependant on CPU rather than RAM I think, delays might use RAM, but compression and other real-time effects not so much. I believe.
I walk these streets, a loaded six-string on my back.

Random Access Memory--How much quantity do I need.

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Most of this has been covered, but I would again emphasize on Vista's ability to suck up memory. I have a laptop with Vista Home Premium 32-bit and 3GB of RAM. I haven't pushed it too hard yet with multiple tracks, but I have (on average) about 1.75-2GB of memory free when I record or draw/animate, etc. So 3 or 4GB might be a good target. But memory is getting cheaper and you may be able to find something with 6GB on the mainstream consumer market (Best Buy, etc.) The other day I saw an ad for a Gateway desktop that had Vista Home Premium 64-bit, and had 6GB RAM with a 640GB hard drive. But it had AMD processors (if that makes a difference to you) and I've often found Gateway's computers at times to have few inputs/outputs.

Random Access Memory--How much quantity do I need.

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There seems to be (not here, but just in general) a misinformed idea that faster processor speed is always better, and more memory is always better, and bigger hard disk is always better. The important thing is to find where, if anywhere, your system will have a bottleneck. You can put in a zillion GB of memory, but if the memory is not operating at the right speed for your computer's bus, you're making a mistake. Likewise, if your hard disk is not capable of high enough speeds, you can have all that memory or all that processor power, but whenever you do disk-intensive stuff, all that processor power and memory are going to be sitting around waiting for disk access to occur. And same thing with processor power; for some applications, the limiting factor is the the bus speed, and the extra processor power isn't going to help you.

A computer is a system that needs to be harmonized, all the components need to be balanced with the others so you don't have any power being wasted. It's like, you can take the engine out of a Ferrari and stick it into the body from a Suzuki Samurai. You're not going to get anywhere near the use out of that engine that you could.

This memory thing, 8GB, it sounds kinda over the top. I've never come close to using that much memory, in any application. The funny thing to me is, the computers that I use to do the hardcore data crunching for my job, they generally have 2GB or 4GB depending on when they were bought. And the programs that we use for the data crunching generally won't take advantage of anything beyond about 100MB of memory. The bottleneck there is the processor, which will run at 100% to the point where other applications stop responding or will take 30 seconds or two minutes to wake up while this program is crunching. You could add another GB or 10, and it wouldn't do jack.

In that case, the answer (aside from getting this other company to rewrite the program, which is already happening) is to split the processing across as many machines as possible, and let them each run at 100%.

Something really hilarious is that all these new PC's have duo core or quad core processors. And if you're doing anything that's computationally intensive, having your machine acting like two or four separate processors will make everything take much longer to do. The first thing I do anytime we get new CPU's for my work stuff is to tell the IT guy to go in there and disable the multithreading capability. If you're doing computationally intense stuff, that will make the computer work much better, faster. Those multi-core processors are only really good for doing lots of different stuff at the same time, like checking email and surfing porn and rendering video or whatever it is people are supposed to be doing. :)

I personally think bus speed is the single most important factor in the performance of a PC, and the harmonization of the memory, disk, and processor to all work optimally at that bus speed.
"The bastards have landed"

www.myspace.com/thechromerobes - now has a couple songs from the new album

Random Access Memory--How much quantity do I need.

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scott wrote:Something really hilarious is that all these new PC's have duo core or quad core processors. And if you're doing anything that's computationally intensive, having your machine acting like two or four separate processors will make everything take much longer to do. The first thing I do anytime we get new CPU's for my work stuff is to tell the IT guy to go in there and disable the multithreading capability. If you're doing computationally intense stuff, that will make the computer work much better, faster. Those multi-core processors are only really good for doing lots of different stuff at the same time, like checking email and surfing porn and rendering video or whatever it is people are supposed to be doing.


Which is why it makes sense that dual cores are the norm today. The most computationally intensive task most home users will be doing are maybe taxes.
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Random Access Memory--How much quantity do I need.

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MRoyce wrote:Sunset: True indeed, which is one reason why Vista can suck a big one.


Not to defend the greedy bastards over at M$, but in all fairness, the use of RAM in Vista is completely misunderstood. It operates on a different level from XP. The OS require a lot of memory, but is also put to good use. Superfetch holds the most used applications in cache to help them open quicker. I've noticed a huge improvement in the time it takes to open common applications.

Vista is still a sub-par OS for it's price from what I have seen, in my short time using it.
Rick Reuben wrote:I was reading the Electrical Forum in my parents' basement when ...

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