Steve Albini drum sound resource
2Joff wrote:Haha! I know, I do have an unported resonant head but I'm still figuring out how to get rid of that tremor on the kick beater that happens when the air can't escape fast enough. It's a pretty big kick!Embrace it! Good job on the video.
Steve Albini drum sound resource
3Haha! I know, I do have an unported resonant head but I'm still figuring out how to get rid of that tremor on the kick beater that happens when the air can't escape fast enough. It's a pretty big kick!
Steve Albini drum sound resource
4Hi all,I made this as part of my Masters studies. Hopefully a useful resource for people interested in one of many approaches Steve has to recording the drum set. Basically distilled from online lectures and literature. The mix is kind of arbitrary given there's no song to provide context but you get the gist.I much preferred making something useful over a "'meme'". https://youtu.be/whrMX2WfMSs
Steve Albini drum sound resource
6bishopdante wrote:Joff wrote:Haha! I know, I do have an unported resonant head but I'm still figuring out how to get rid of that tremor on the kick beater that happens when the air can't escape fast enough. It's a pretty big kick!Might be worth trying more tension on the beater head and slacker tension on the reso side. Could also try a thicker beater or reso skin. The skins and airspace work as one system, and the overall pitch of the drum is the product of all the moving parts put together. It's surprising how tight the beater head on a drum can be while achieving a low overall pitch.Thanks for the info! I'll have another fiddle around with it and see if I can get it sorted out.
Steve Albini drum sound resource
7Thanks for this vid, it's really well put together and a great quick resource to check out. The snare mic is 3" above, lined up with the edge of the drum hoop, correct? Is it pointing at the center of the head? I often struggle with snare mic placement (or just set it once and forget it), so I'm interested if you think this is a good starting point. I've experimented with delaying the room mics, often when I get more than 10 or 15ms delay, the 'flam' effect you mention seems to happen. Is the trick getting the amount of time just under this level? It doesn't sound good when it sounds like there is a delay pedal on the snare drum, but just under that seems to be the sweet spot? Or maybe I'm mixing the room mics too loud? Any tips appreciated.
Steve Albini drum sound resource
8TyTy wrote:Man, nice room. I wish overheads always sounded like that. I think a big part of coping the 90's Steve sound is delaying the room mics by +/- 20ms. Not saying that your approximation didn't sound great, but that always struck me as his most signature move.Only ended up using a 10 ms delay in the end as the room mics were pretty far away, but forgot to mention it in the text. 20ms was bringing out some noticeable 'flamming' effect and, with no other instruments audible, It seemed too distracting. I agree though, that delayed room mic is a key part of the sound a lot of people recognise. Not quite so prominent in this example unfortunately!
Steve Albini drum sound resource
9Man, nice room. I wish overheads always sounded like that. I think a big part of coping the 90's Steve sound is delaying the room mics by +/- 20ms. Not saying that your approximation didn't sound great, but that always struck me as his most signature move.
Steve Albini drum sound resource
10cobascis wrote:I've experimented with delaying the room mics, often when I get more than 10 or 15ms delay, the 'flam' effect you mention seems to happen. Is the trick getting the amount of time just under this level? It doesn't sound good when it sounds like there is a delay pedal on the snare drum, but just under that seems to be the sweet spot? Or maybe I'm mixing the room mics too loud? Any tips appreciated.Yeah, anytime I've recorded at EA or used similar techniques elsewhere, the room mics are mixed pretty far down in the mix. In those rooms especially, the ambience kind of bleeds into every mic. It is fun to solo the drums and crank the rooms for a giddy thrill though.Times also depend on the band and drummer, down to specific songs even. Faster tempos, complex patterns, and lots of tight hi hats or pingy/bell-y ride can get messy real quick. I think anything up to about 20 is a safe bet, then you get into 'effect' territory.