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by tmoneygetpaid_Archive
steve wrote:Stinky Pete wrote:Okay, so the issue is the feedback's latency?Yes. The feedback being the only significant feature of this technique, which would otherwise be "boosting the bass a little."Right, but they are discussing whether each feedback needs to have a 1-sample delay, and it seems the consensus is there will need to be. At question is whether this 1-sample will actually impact the effectiveness of this trick, as Stinky Pete says the time constants of the electronic components and slew rates and what not of the analog components in the EQ and console mean that there is a non-zero delay in the analog version of this trick, as well.Does anyone know the delay time that routing a track in the analog domain in this way would create? And how would that compare to 1 sample delay at 48k or 96k?As an aside, I did try this trick in a DAW last night amidst some mixing. The results were... a bit confounding.First, to check how the DAW was behaving with audio bussed back in on itself in this feedback loop scenario, I setup a track with a single kick hit. Also setup a click track set to 120. I bussed this to a bus at unity gain, and created an aux with input set to this bus, output to stereo. And on the aux I also created a send back to itself at unity gain. On this aux I put a quarter-note delay via the good old Pro Tools Extra Long Delay. My thinking is that if the latency is zero and delay compensation and such are working correctly, the delay would stay perfectly in sync with the click.When I used the "native" version, it did not track to the click, it phased in and out of time.When I used the "DSP" version, it tracked to the click.The native version did add considerable delay for processing- about 1000 samples or so.Of course, with a delay you can just add feedback to the feedback control, and it tracks perfectly to the tempo. So it occurred to me that you could use the Soundtoys rack with a single instance of their Sie-Q plugin to do this trick. The rack itself has a feedback control, so that with whatever set of effects you setup in the rack you can create a controlled feedback to the effects. I didn't try it with the Soundtoys effect rack, but I did try it in the DAW with the DSP version of the basic Pro Tools plugin and A/B'ed it against a simple boost. Once level matched I was surprised by the difference in sound.I had the original track's output to the EQ bus set to unity, and the feedback send set to -10dB. I think I boosted around 10dB at the EQ. I don't really know if this compares to how you would set it up on a desk.I'm happy to upload the level-matched results if anyone is curious.