Re: Your mixing workflow

2
For a typical drums, bass, guitar setup I would start with the drums. Push up the OH's to say -20 and start blending in the close mics, double checking phase and mostly just EQing out anything that sounds problematic. Then I move onto bass then guitar and vocals just getting a nice blend and high/low passing out the garbage if there is any.

If it's a more ballad type song or something instrumentally sparse I will go ahead and get the vocal up straight away and build around it.

Once I've got everything in a decent static mix I'll start adding panning, compression or more creative type EQ and maybe setup some parallel compression for the drums and vocals. Then hopefully it's just writing little fader moves to tidy it up.

Re: Your mixing workflow

3
If I'm mixing something someone else recorded (and sometimes stuff that I've recorded), it usually goes something like this.

Put the faders up and listen.

Listen to everything and try and find things to get rid of. Like maybe there are 4 microphones on each guitar track but only one of them or a combination of two of them sound good together. Maybe they all sound great. Maybe not. I try and whittle down what doesn't need to be there. Noting what I'm pitching out so I can always come back to it if I'm really missing that Post flanger Pre Delay DI of the guitar lick that leads into the bridge. I'm only half joking about this.

After that

Phase (which is kind of done in that last section) - levels - panning - removal of obnoxious frequency information if needed - frequency spectrum space. Then whatever bothers me from there.

I try do as little as possible.

When I'm using effects processing, I often try and have them so that I don't really hear them but when I take them away I notice that they're gone. Which is just my preference - You may want delays and reverb tails that will follow Voyageur 1 to infinity and beyond. That's cool too.

All this being said, there isn't really any wrong way to mix as long as you (and/or the artist/band you're mixing) are happy with the results. My experience has been that everyone hears things differently and if you're not mixing your own music the probably there is going to be some compromise between what you think sounds best and what they think sounds best.

What they think sounds best is right for their music. Even if it sounds wrong.

Re: Your mixing workflow

5
I'll start with the drums, then the bass, then the guitars or other non-bass instruments, then finally the vocals. I unmute one channel at a time, and each time I'll press the polarity button on the unmuted channel a few times, see which of the two settings works better with the tracks I unmuted earlier and the mix I've been building. Before long I have a decent "plain" mix and there's little left to do.

Everything you do to a signal is an intervention, and I think it's good practice to make as few electronic interventions as possible. Start from the assumption that the recorded signal you're presented with is fine. As in, start from the assumption that the tambourine does not need compression; the bass doesn't need compression or a high-end lift; the vocal doesn't need slapback on it. In the end you might do all of those things, but only after seriously considering doing nothing instead. In my experience this translates to getting the same sounds I was after anyway but in a simpler, more efficient way. Like if the musician/s' vision of record from the outset does involve slapback on the vocal, then add that without hesitation. But if you're considering patching something in to add brightness, while also patching something in to tame high-end harshness, maybe you needn't do either? If the recording phase isn't over yet, can you move or replace the mic? That's basic, but especially with DAWs it bears the repetition.

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One of my most enjoyable afternoons in the last few years was when I had an attended mixing session at Burn the Furniture w/ FM matte_Archive. It was my first time not mixing my own recordings in 10 years—and I'd had minimal "real studio" experience before that (small city, etc). But it was an illuminating experience, seeing Matt quickly get these mixes that were orders of magnitude better than mine, and on material I already tried to mix myself.

What was most illuminating was that he was doing the exact same shit I already do, and that everyone does. This is not a dismissal of FM matte_Archive! But I half- or quarter-expected him to take out gear I've never heard of, doing convoluted madman shit I've never seen done or even discussed. Like "Here's the real way to compress a vocal. Trade secret; we keep this off the message boards." He certainly did things that were new to me and good to learn, but only like "let's use this compressor you are familiar with but don't have at your house."

Why were his mixes so much better? Because he's better! He has 10-15yrs more experience, and Burn the Furniture is a nice little place! He can identify and solve problems in a third of the time it takes me to even consider that maybe there's a problem there. I'd been an autodidact with cheap equipment, minimal acoustic treatment, and, most importantly, really only the opportunity to make 1-2 albums a year. It makes complete sense that my skills were where they were. It also makes sense that there is nothing standing between my skills and Matt's, for example, other than doing the work for a long time.

So to me the idea of the mixing engineer trying to read up on theory/best practices is like a musician getting really into gear for the first time or whatever. It matters, but it doesn't matter. It makes a difference, but it doesn't. Do what you can to gain experience, and that's about all there is to do.

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Just minimize the differences between the sound in the control room and the original sound of the players in the studio. Unless it would be better artistically for you to go insane and turbo on a sound instead, which is valid. I would say "Don't think" but it's better to say "don't think much". Use your leftover time to sweep up in the kitchen or read a book or do other shit. Go for a walk.
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