Re: Final Cut Pro

11
Throwing in support for DaVinci Resolve. You can get quite far with the free version and I'm about to upgrade to the paid.

DaVinci Resolve for video; Affinity Designer and Publisher for vector stuff and print layout respectively; Cockos Reaper for audio.
These are maybe the best ways to be creative on the computer if you're not in The Industry and don't need to completely "talk to" other people's programs.

Affinity also makes a terrific Photoshop analog, but I've kept a basic "photographer" Adobe plan so I can hang onto Lightroom and Fonts. Photoshop comes with it so I've used that instead of buying a license for Affinity's offering.

Not to derail the thread further, but if there is a DaVinci/Affinity/Cockos equivalent to Adobe Lightroom I would love to hear about it so I can finally cancel the Adobe plan. I would miss Adobe Fonts, but not as much as I currently actively hate subscription models.
active things: Belonging, These Estates, Spruce Island

Re: Final Cut Pro

13
seby wrote: Tue Aug 03, 2021 1:57 am
You are not joking about file sizes and storage needs. Yikes…. : / It is also pushing me quickly towards a new computer. The processing requirements for HQ are insane
Before you invest in a new computer, are you transcoding your media before you edit? If you are doing that, you can get away with editing on pretty old/slow computers just fine. It adds some time to the project to transcode everything, but it's a set an forget process that you could run overnight before starting an edit the next day.

Even on the newest/most powerful computers it's still a worthwhile step, any effect editing on 4k+ footage is going to bog down a machine.
fossilarm.bandcamp.com

Re: Final Cut Pro

14
Kniferide wrote: Tue Aug 03, 2021 4:41 pm
Mason wrote: Tue Aug 03, 2021 12:06 pm Throwing in support for DaVinci Resolve. You can get quite far with the free version and I'm about to upgrade to the paid.
What does the paid offer that the free doesn't? I have yet to hit a wall with it.
I was trying to add noise/pseudo-film grain, to disguise some digital artifacts, when I hit the paywall. Admittedly it's the first place I've hit a paywall, since I'm not yet an adventurous user.
active things: Belonging, These Estates, Spruce Island

Re: Final Cut Pro

15
fatchance wrote: Thu Aug 05, 2021 9:59 am
seby wrote: Tue Aug 03, 2021 1:57 am
You are not joking about file sizes and storage needs. Yikes…. : / It is also pushing me quickly towards a new computer. The processing requirements for HQ are insane
Before you invest in a new computer, are you transcoding your media before you edit? If you are doing that, you can get away with editing on pretty old/slow computers just fine. It adds some time to the project to transcode everything, but it's a set an forget process that you could run overnight before starting an edit the next day.

Even on the newest/most powerful computers it's still a worthwhile step, any effect editing on 4k+ footage is going to bog down a machine.
Ah indeed I am not 🤔
"lol, listen to op 'music' and you'll understand"....

https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb

Re: Final Cut Pro

16
Mason wrote: Thu Aug 05, 2021 12:30 pm I was trying to add noise/pseudo-film grain, to disguise some digital artifacts, when I hit the paywall. Admittedly it's the first place I've hit a paywall, since I'm not yet an adventurous user.
It'd be cheaper/free to track down some film grain overlays that you can just plop on top of your footage in your timeline if that is the only reason you are planning to upgrade.

Google-ing "free film Overlays" brought up a number of promising results for me

seby - I'd be happy to discuss a transcoding workflow with you if you think it'd be helpful. If you are in Final Cut Pro X, apple has a page called "Create optimized and proxy files in Final Cut Pro" that seems like a reasonable guide.
fossilarm.bandcamp.com

Re: Final Cut Pro

17
fatchance wrote: Fri Aug 06, 2021 6:04 pm
Mason wrote: Thu Aug 05, 2021 12:30 pm I was trying to add noise/pseudo-film grain, to disguise some digital artifacts, when I hit the paywall. Admittedly it's the first place I've hit a paywall, since I'm not yet an adventurous user.
It'd be cheaper/free to track down some film grain overlays that you can just plop on top of your footage in your timeline if that is the only reason you are planning to upgrade.

Google-ing "free film Overlays" brought up a number of promising results for me

seby - I'd be happy to discuss a transcoding workflow with you if you think it'd be helpful. If you are in Final Cut Pro X, apple has a page called "Create optimized and proxy files in Final Cut Pro" that seems like a reasonable guide.
Hey thanks!

I am using resolve. It is a beast of a thing!
"lol, listen to op 'music' and you'll understand"....

https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb

Re: Final Cut Pro

18
The more I see Resolve, the more I think I'll hop over to it if circumstance ever permit. Ridiculous hardware costs but the software seems to have it all. I'm still considering going purely open source as a point of politic, but that damned grading suite sure states a case for itself.
at war with bellends

Re: Final Cut Pro

19
Yes resolve is amazing, it seems like the free version does as much as most people would need. I'd think the only people that really need to go paid are professional colorists. Once the point of paying for editing software is reached, I'd make the switch to either premiere or avid though.
seby wrote: Mon Aug 09, 2021 5:01 pm Hey thanks!

I am using resolve. It is a beast of a thing!
Basic workflow below, there are a million youtube videos about creating proxies in resolve that go into a lot more detail for better or worse.

1. Start a new project that is dedicated to transcoding.

2. Import your media into said project

3. Select all media, right click, and "Create a timeline"

4. Click over to the render tab at the bottom, make sure the export as "Individual Clips" button is selected (this renders each clip out as it's own individual file, rather than rendering out the entire timeline as one file).
  • For video the video codec I'd recommend 1920x1080 resolution, and ProRes Proxy as the codec. (If you are on a windows I'd do .mov>MXF Op-Atom>DNxHD 36)
  • For the audio tab select the options Track Number>same as source, and "render one track per channel" (not in front of resolve right now so my wording may not be exactly the same, but it's close to that)
  • Last tab is called "Data" I think? I would just make sure that you are rendering the clips out with the names to be same as source, so you can easily relink to the high resolution clips if you need to. Just make sure you are rendering to a folder that is different than the folder your "raw" files are stored in.
5. Render

6. Import your new media into a new project and you should be set to start editing
fossilarm.bandcamp.com

Re: Final Cut Pro

20
fatchance wrote: Tue Aug 10, 2021 10:44 am Yes resolve is amazing, it seems like the free version does as much as most people would need. I'd think the only people that really need to go paid are professional colorists. Once the point of paying for editing software is reached, I'd make the switch to either premiere or avid though.
seby wrote: Mon Aug 09, 2021 5:01 pm Hey thanks!

I am using resolve. It is a beast of a thing!
Basic workflow below, there are a million youtube videos about creating proxies in resolve that go into a lot more detail for better or worse.

1. Start a new project that is dedicated to transcoding.

2. Import your media into said project

3. Select all media, right click, and "Create a timeline"

4. Click over to the render tab at the bottom, make sure the export as "Individual Clips" button is selected (this renders each clip out as it's own individual file, rather than rendering out the entire timeline as one file).
  • For video the video codec I'd recommend 1920x1080 resolution, and ProRes Proxy as the codec. (If you are on a windows I'd do .mov>MXF Op-Atom>DNxHD 36)
  • For the audio tab select the options Track Number>same as source, and "render one track per channel" (not in front of resolve right now so my wording may not be exactly the same, but it's close to that)
  • Last tab is called "Data" I think? I would just make sure that you are rendering the clips out with the names to be same as source, so you can easily relink to the high resolution clips if you need to. Just make sure you are rendering to a folder that is different than the folder your "raw" files are stored in.
5. Render

6. Import your new media into a new project and you should be set to start editing
Holy shit - I am all over this like hot honey. Thank you!
"lol, listen to op 'music' and you'll understand"....

https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb

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