TylerDeadPine wrote: Mon Apr 01, 2024 11:22 pm
I’ve found if I think of how the energy of the drummer would be affected by the feel of the song, then any manipulation of velocity/timing sounds far more real if I keep that in mind.
Kniferide wrote:
I will keep all my kick and snare that land on the 1 and maybe 3 right on the grid and will select everything else and sue the "humanize" function liberally. Especially hi hats, I'm fine with them being all over the place taking things out of Quantize makes stuff sound a whole lot more like real drums to me.
Co-sign both of these. Think about reserving the 115-127 velocity range for the climax of the song. Consider making very subtle use of swing to humanize. Another thing I will use velocity humanize functions on liberally is snare roll fills. Also, use snare roll fills. Not every fill has to involve 6 different drum voices. Even if you’re djenting.
At the risk of sounding like a dick / stating the obvious: get some experience playing actual drums. If you want to avoid programming something a human can’t do, getting a little experience will make that line much clearer.