I've been using console8 for a mixing project. The last song I was working on, I was getting some clipping somewhere. I turned off all plugins except for console8 and the clipping still occurred. I turned off all instances of console8 and the clipping went away. There was no clipping in the master channel, both on or off. However, I discovered that one track would clip in the channel in plugin. Really unsure why, it's not clipping on the track or recording. I had to add a volume plugin before the channel in to fix the problem. Now, I feel like I have to go back and double check the other 13 tracks to make sure nothing's clipping unexpectedly. I had a similar problem on another track, but made different kinds of adjustments until the clipping went away. I also noticed it's kind of a bad idea to add console8 to effects busses through this discovery (maybe that's on me).
I've been going back and forth between using console8 and like an SSL or Helios console plugin, but now I'm a little shook. Can anyone explain why console8 would clip when the track is not clipping and the recorded audio is not clipping? All track faders are set to 0, per instructions. I've never experienced this with other consoles before. Console8 just kind of does it's own thing, so its hard to tell.
Re: Airwindows plugins
102Hm, no idea. Frustrating! Might be worth an email/gearspace pm to Chris?cakes wrote: Thu Jul 25, 2024 4:32 pm I've been using console8 for a mixing project. The last song I was working on, I was getting some clipping somewhere. I turned off all plugins except for console8 and the clipping still occurred. I turned off all instances of console8 and the clipping went away. There was no clipping in the master channel, both on or off. However, I discovered that one track would clip in the channel in plugin. Really unsure why, it's not clipping on the track or recording. I had to add a volume plugin before the channel in to fix the problem. Now, I feel like I have to go back and double check the other 13 tracks to make sure nothing's clipping unexpectedly. I had a similar problem on another track, but made different kinds of adjustments until the clipping went away. I also noticed it's kind of a bad idea to add console8 to effects busses through this discovery (maybe that's on me).
I've been going back and forth between using console8 and like an SSL or Helios console plugin, but now I'm a little shook. Can anyone explain why console8 would clip when the track is not clipping and the recorded audio is not clipping? All track faders are set to 0, per instructions. I've never experienced this with other consoles before. Console8 just kind of does it's own thing, so its hard to tell.
"lol, listen to op 'music' and you'll understand"....
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https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb
Re: Airwindows plugins
103seby wrote: Fri Jul 26, 2024 2:47 amHm, no idea. Frustrating! Might be worth an email/gearspace pm to Chris?
...
This is what my inner blockhead is thinking...
Start really basic.
The issue that you are describing? If possible, attempt the exact same thing in another DAW and see if you can duplicate the issue that you are describing.
Re: Airwindows plugins
104^ Good point. What is the DAW FM cakes?
"lol, listen to op 'music' and you'll understand"....
https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb
https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb
Re: Airwindows plugins
106It really should work with Reaper with no problems.For kicks are you able to try another DAW? It would be good info for Chris
"lol, listen to op 'music' and you'll understand"....
https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb
https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb
Re: Airwindows plugins
107I switched out for a different console and noticed the one channel clips any console plugin, and I have to add in a volume adjustment before the console. So, its something with the signal being too hot going into a console plugin, but it's not clipping otherwise.
Re: Airwindows plugins
108Sorry, I know this post is from a while back but I'm a mastering engineer and I can't help myself, this is just not correct. Going from 24 bit to 16, dithered or not, will never ever ever cut off any peaks. You could test it all day long and it will never happen because the 8 extra bits in a 24 bit file are all ON THE BOTTOM.seby wrote: Wed Jan 10, 2024 8:33 pm Here is an experiment that everyone can try. Get a high-res file of a track with some good dynamic range. I like to use a 96/24 render of Dire Straits' "Ride Across the River", but most things will do. Do it to Shellac. Import the track into your DAW. Then export it at 44.1/16, and with _no_ dither. (You might need to do a quick google search to find out how to turn off your DAW's built in dithering function if it is not somewhere obvious at export).
Now give it a listen at a nice loud volume. Sounds like crap right?
There are two things at work making it sound like crap:
1) Truncation distortion at the loud parts.
2) Quantising errors at the quiet parts and transient tails (which are really just other quiet parts).
(1) is happening because the loss of dynamic range resulting from the move from 24 to 16 is cutting off the peaks. There is no dither to smooth things out, so you can hear the clipping.
(2) is happening because the rounding errors are far enough above the noise floor that we can hear them.
16 bits has a dynamic range of 96db, 24 is 144db. 0 is the top and it's the same for both of them, that never changes. When you go from 24 to 16 you are removing the information between -96db and -144db, that's all. There will never ever be any clipping, no peaks will ever be changed in the slightest.
In the test suggested here, if it *does* sound like shit it's because you're sample rate converting from 96 to 44.1 and your DAW is using some ancient SRC algo that sucks (any good modern SRC will be a total non-issue). The truncation distortion will all be down at -96. It sounds awful for sure, but even the most dynamic Dire Straits and/or Shellac song you can find will still be so far above the distortion you'd have to destroy your speakers and ears to hear it.
If anyone wants to understand this better, I propose this test: take a 24 bit file, save it as 16 bit, no dither. Line the two files up in your DAW, make sure they're exactly aligned to the sample, flip phase on one, press play. The difference will be the truncation distortion. You'll have to turn your monitors way up to hear it*. It will sound terrible: grungy, unmusical distortion.
Now do the same thing but this time dither to 16 bits. The difference will be the dither noise and it'll sound like regular plain old white noise.
Dithering doesn't "cover up" the truncation distortion, it ELIMINATES it. It does this by keeping the bottom two bits active, this is what the dither noise is for.
You should always dither when going from 24 bit to 16. Always, and it should be the last thing you do. If you're rendering/exporting a mix at 24 bit, technically you should dither that, it's the correct thing to do, but dither noise at the 24 bit level will be between -144 and -132db and this is just impossibly quiet, way below the noise floor of any D/A converter or analog gear, so in practice it's not going to matter.
If you don't want to think about this stuff at all, simply save/export all your files at 32 bit float and never think about dither again, except when you need to make a 16 bit file. What I've been doing for 20 years now. When you do need to dither, I recommend using plain old tpdf dither, no noise shaping.
*I personally never ever crank my monitors way way up and I'd rather you didn't crank yours either. I'm forgetful and if I fuck this up and hit play on a mix, everything goes poof. I'd prefer it didn't. So whenever I'm doing this sort of null test, I'll export the difference file and raise the gain on that in the DAW in order to hear it, keeping my monitoring volume where it normally is.
Re: Airwindows plugins
109Thanks for this!MoreSpaceEcho wrote: Wed Aug 21, 2024 11:40 amSorry, I know this post is from a while back but I'm a mastering engineer and I can't help myself, this is just not correct. Going from 24 bit to 16, dithered or not, will never ever ever cut off any peaks. You could test it all day long and it will never happen because the 8 extra bits in a 24 bit file are all ON THE BOTTOM.seby wrote: Wed Jan 10, 2024 8:33 pm Here is an experiment that everyone can try. Get a high-res file of a track with some good dynamic range. I like to use a 96/24 render of Dire Straits' "Ride Across the River", but most things will do. Do it to Shellac. Import the track into your DAW. Then export it at 44.1/16, and with _no_ dither. (You might need to do a quick google search to find out how to turn off your DAW's built in dithering function if it is not somewhere obvious at export).
Now give it a listen at a nice loud volume. Sounds like crap right?
There are two things at work making it sound like crap:
1) Truncation distortion at the loud parts.
2) Quantising errors at the quiet parts and transient tails (which are really just other quiet parts).
(1) is happening because the loss of dynamic range resulting from the move from 24 to 16 is cutting off the peaks. There is no dither to smooth things out, so you can hear the clipping.
(2) is happening because the rounding errors are far enough above the noise floor that we can hear them.
16 bits has a dynamic range of 96db, 24 is 144db. 0 is the top and it's the same for both of them, that never changes. When you go from 24 to 16 you are removing the information between -96db and -144db, that's all. There will never ever be any clipping, no peaks will ever be changed in the slightest.
In the test suggested here, if it *does* sound like shit it's because you're sample rate converting from 96 to 44.1 and your DAW is using some ancient SRC algo that sucks (any good modern SRC will be a total non-issue). The truncation distortion will all be down at -96. It sounds awful for sure, but even the most dynamic Dire Straits and/or Shellac song you can find will still be so far above the distortion you'd have to destroy your speakers and ears to hear it.
If anyone wants to understand this better, I propose this test: take a 24 bit file, save it as 16 bit, no dither. Line the two files up in your DAW, make sure they're exactly aligned to the sample, flip phase on one, press play. The difference will be the truncation distortion. You'll have to turn your monitors way up to hear it*. It will sound terrible: grungy, unmusical distortion.
Now do the same thing but this time dither to 16 bits. The difference will be the dither noise and it'll sound like regular plain old white noise.
Dithering doesn't "cover up" the truncation distortion, it ELIMINATES it. It does this by keeping the bottom two bits active, this is what the dither noise is for.
You should always dither when going from 24 bit to 16. Always, and it should be the last thing you do. If you're rendering/exporting a mix at 24 bit, technically you should dither that, it's the correct thing to do, but dither noise at the 24 bit level will be between -144 and -132db and this is just impossibly quiet, way below the noise floor of any D/A converter or analog gear, so in practice it's not going to matter.
If you don't want to think about this stuff at all, simply save/export all your files at 32 bit float and never think about dither again, except when you need to make a 16 bit file. What I've been doing for 20 years now. When you do need to dither, I recommend using plain old tpdf dither, no noise shaping.
*I personally never ever crank my monitors way way up and I'd rather you didn't crank yours either. I'm forgetful and if I fuck this up and hit play on a mix, everything goes poof. I'd prefer it didn't. So whenever I'm doing this sort of null test, I'll export the difference file and raise the gain on that in the DAW in order to hear it, keeping my monitoring volume where it normally is.
Well it was certainly distorting without dithering. SRC was through Ableton Live 10.x
Apologies for misusing ‘peaks’’. It was actually on the quieter reverb taily bits.
I shall export again and post here : )
"lol, listen to op 'music' and you'll understand"....
https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb
https://sebastiansequoiah-grayson.bandcamp.com/
https://oblier.bandcamp.com/releases
https://youtube.com/user/sebbityseb