The Mixing-Editing Process at EA
Posted: Sun Nov 07, 2004 2:36 am
shagboy wrote:
and for people making generic rock on their electric guitars.
what i'm saying is, there's something to be gained and learned from everything.
Fucking A.
shagboy wrote:
and for people making generic rock on their electric guitars.
what i'm saying is, there's something to be gained and learned from everything.
skinny honkie wrote:Because they do not distinguish between the states of the numbers they work with, their data workflow is essentially recorded simply by being.
skinny honkie wrote:re. your subjective critique, I invite you to listen to a copy of John Cage's 4'33" on a good stereo in a still room, and then argue to me that novelty can't be serious composition, and vice-versa.
skinny honkie wrote:To recap: this is not the A vs D debate.
skinny honkie wrote:How's that fifty dollar pre going for ya?
steve wrote:Literally anything that can be done on a computer can be done on tape machines
Noah wrote:What can you do with a computer that you can't with tape?
Noah wrote:skinny honkie wrote:Because they do not distinguish between the states of the numbers they work with, their data workflow is essentially recorded simply by being.
Something tells me it's just a little bit different when you record from the outside onto a computer. maybe that's because the signal is transferred from an electrical one to a numerical one. Feel free to disagree.
skinny honkie wrote:That output is in effect recording.
russ wrote:
The first is Moore's Law. How is a studio supposed to be profitable when it has to buy really expensive new hardware every 18 months?
The second is the presence of a monopoly. Digidesign is an evil corporation that has in it's hands the "standard" of professional digital recording. While I don't disagree that there should be a standard, I do take issue with a sigle company having you under its thumb. How do we defend from this?
The third is the lack of an archival standard. True, I have wet dreams of building giant Storage Area Networks at the studio one day to harbor all of the masters of all the records that we record. I also have wet dreams of the money that we will charge bands and labels to pay per year for that storage. But unless I come up with my own standard of archiving, and everyone just follows my lead, how do we know that we'll be able to come back to those masters in 25 years and play them in perfect condition? Twenty-five years is 16 2/3 generations of Moore's law. Are we going to care about 192k? Are the programmers going to even remember it?
I do it every day. I'm not dumb enough to burn the pieces I edit out of something.cgc wrote:steve wrote:Literally anything that can be done on a computer can be done on tape machines
Edit without destroying the media.
Undo multiple edits non-destructively.
Redo multiple edits non-destructively.
Change pitch without changing time.
Change time without altering pitch.
View multiple time scales simultaneously.
Edit audio with the same precision and effort no matter what the time scale.
Convolve time domain Impulse Responses like that fancy Altiverb.
Convolve the frequency domain using FIR for phase shift free EQ.
Perform analysis and processing using FFT.
Granular synthesis.
Phase Vocoding.
Use any data as audio, and convert audio data to any other type.
Copy audio data exactly without generation loss.
Copy audio with only one machine (huge deal).
Transfer audio with no media to any place in the world via networking.
Have automation truly bound to audio.
Make a fully RedBook compatible CD ready for mass duplication.
Make MP3, AAC, Ogg, FLAC etc files for online distribution.
Play and edit 24+ tracks of audio on a 5-6 pound laptop.
Record 8+ tracks of nice sounding audio in the field using equipment that fits in a backpack (ask Bob Weston how great this is).
The list goes on and on. Anytime I hear someone claim there are no advantages to computer DSP, I know they have never sat down and used the tools and put any thought into considering the possibilities. Sure there are disadvantages, just like tape, but after spending the last 10 or so years using both analog and digital equipment, I can safely say I'm not doing non-digital edits ever again. I consider applications like ProTools and SuperCollider absolutely essential creative tools at this point, and I really know how to use them creatively. A lot of the FUD about digital comes from lack of familiarity, but once you understand the tools it's not so scary anymore.