Re: Small questions that don't fit anywhere

2192
Kniferide wrote: Mon Oct 21, 2024 11:16 am Question. P Bass pickup. Humbucker? or just 2 opposite wound single coils place right next to each other, one for each pair of strings? The pairs only pass over one of the coils each, so is that truly a Humbucker or is it not?
Semantics.

From an engineering perspective, it's cancelling hum, so it's technically a humbucker.

From a marketing, cataloging, traditional guitarist perspective, I think a "humbucker" implies that each string passes over two pole pieces that are transducing the string movement into electricity. This is why terms like noiseless, split coil, and hum cancelling are used. Because, to 95% of players, humbucker implies that your string is passing over two coils. Also, it operates on that original Seth Lover design of two coils that are RWRP in series.

So, everyone is kinda right. You just have to know the audience with whom you are speaking and use the term that will make them most likely to know what you are talking about.

Re: Small questions that don't fit anywhere

2193
Kniferide wrote: Mon Oct 21, 2024 11:06 am
brephophagist wrote: Sun Oct 20, 2024 2:30 pm I'm pretty sure this question has been answered before, but I tried searching and couldn't find anything.
I have a "too much snare in the vocal mic" problem on this song I'm mixing for someone else. I have two recorded tracks - one is kick/snare, one is vocals/guitar.
My mental list of possible fixes includes:
- use a filtered copy of the drum track (isolating the snare as much as possible) as the sidechain for Oeksound Soothe to get it out of the vocal track
- instead of using Soothe, phase-invert the filtered drum track and then use delay to scrub it around looking for a good cancellation effect, then reduce level etc. to taste
- put an expander on the vocal track if I can find a threshold that sits above the snare but below the vocal to increase the volume difference between the two
- nuclear option: blow everything out into the red, which might be appropriate for this project, to keep the snare from having too much effect on the vocal track

All of this is in the box, fwiw.
What am I missing? (or, how dumb are these ideas?)
I can't re-record / fix it at the source, unfortunately.
I dunno man, Soothe makes things sound weird to me, as does Eventide Split EQ, but they may help. THey both make shit sound "plastic" to my ears, and the artifacts remind me of low bit rate mp3. It isn't going to Phase cancel I bet because the complex waves from the drum tracks and the room sound of whats bleeding in the vocal mic are going to be too different. Might(?) be able to lessen it with some Izotope RX product? I would probably take a lot of snare out of the drum mix and let the bleed kinda sit in it's place. not optimal but it sounds like the tracking wasn't optimal. Clip automation by hand might be an option.
Might be worth a punt running it through a stem separator and see if it's able to work some magic?

Re: Small questions that don't fit anywhere

2194
mdc wrote: Mon Oct 21, 2024 9:15 pm
Kniferide wrote: Mon Oct 21, 2024 11:06 am
brephophagist wrote: Sun Oct 20, 2024 2:30 pm I'm pretty sure this question has been answered before, but I tried searching and couldn't find anything.
I have a "too much snare in the vocal mic" problem on this song I'm mixing for someone else. I have two recorded tracks - one is kick/snare, one is vocals/guitar.
My mental list of possible fixes includes:
- use a filtered copy of the drum track (isolating the snare as much as possible) as the sidechain for Oeksound Soothe to get it out of the vocal track
- instead of using Soothe, phase-invert the filtered drum track and then use delay to scrub it around looking for a good cancellation effect, then reduce level etc. to taste
- put an expander on the vocal track if I can find a threshold that sits above the snare but below the vocal to increase the volume difference between the two
- nuclear option: blow everything out into the red, which might be appropriate for this project, to keep the snare from having too much effect on the vocal track

All of this is in the box, fwiw.
What am I missing? (or, how dumb are these ideas?)
I can't re-record / fix it at the source, unfortunately.
I dunno man, Soothe makes things sound weird to me, as does Eventide Split EQ, but they may help. THey both make shit sound "plastic" to my ears, and the artifacts remind me of low bit rate mp3. It isn't going to Phase cancel I bet because the complex waves from the drum tracks and the room sound of whats bleeding in the vocal mic are going to be too different. Might(?) be able to lessen it with some Izotope RX product? I would probably take a lot of snare out of the drum mix and let the bleed kinda sit in it's place. not optimal but it sounds like the tracking wasn't optimal. Clip automation by hand might be an option.
Might be worth a punt running it through a stem separator and see if it's able to work some magic?
How drum forward should this mix be?

What if you start with no drums at all. Try and EQ/compress the vocal mic like you're mastering a demo. Make it sound as good as possible as if it were the whole mix.

And then ... hopefully... hopefully, the snare seems too quiet so you add in a pinch of the real drum track.

In other words instead of mixing from drums up to vocals, you mix from vocals, down to drums.

Re: Small questions that don't fit anywhere

2199
Anyone got a take on a 210/212 guitar cab being set up horizontally or vertically for the best dispersion? I tend to prance about a bit on stage and don’t want to lose that much perceived volume if I wander out of the “sweet spot.”

Live and rehearsal I’ve been running my two Quilter combos a foot apart from each other and slightly angled towards each other with a doubler pedal going. It’s worked for me but I’m getting kind of tired of setting that up all the time when I could just have head + cab = done.

(Yes, this partially means that I may be making 2025 The Year Kazoo Gets A Good Tube Amp.)
Formerly FM kazoozak. Guy in Fake Canadian.

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